The “Temporal resolution scale” parameter now operates correctly. The issue in the “Siberia” location, where several heroes could respawn at the same respawn point has been fixed. Removed feature of champion crouching or kneeling after jumping or falling from height.
Voice chat in random squads has been turned back on. If a player already has an optical scope in their inventory and they pick up a gun with a mount - the scope will be attached automatically.
The amount of time it takes to activate Katrina’s “Bastion” ability has been lowered from 1.5 seconds to 1.1 seconds. The ability to shoot shotguns before they are fully reloaded has been reinstated. Fixed incorrect models of arrows stacking in human bodies, and improved arrow ricochet mechanics. The crossbow reload cycle has been increased to 1.5 seconds. Looted flare guns can no longer be fired until the Dark Zone shrinks for the first time. Damage taken from the Dark Zone has been increased (for the last few circles) from 3 hp to 5 hp.
After the ability has been activated, Katrina’s HP is temporarily increased by 15 points. The armour value of stones has been increased. Added visual effects when the stone armour is hit. Obstacles can now be climbed while the ability is active.
The correct icon is now displayed in the kill-log after Katrina kills whilst using her active ability.
The occasional visual glitch with the Annie model has been fixed.
Bug with picking up and attaching the Defibrillator has been fixed.
The visual jetpack flame effect will no longer detach from the drive cone.
After your jetpack runs out of fuel, it will have enough emergency fuel to safely land only once, and will be unable to soften landings thereafter (unless refueled).
In the Airborne mode, the possibility of appearing mid-air with a jetpack after being revived on the bonfire has been fixed.
A bug where the T2 Mannequin Trap would spawn a mannequin without armor has been fixed.
Changed a champion’s movement speed while strafing or in crouch. Now it corresponds more with the animations and movement itself should feel more responsive inside buildings. Leaning to the side drops the speed to the speed of movement while aiming. Leaning speed is somewhat lowered to make it more realistic. Removed additional leaning in a champion from accelerations while walking or running. These will still remain in sprint or while flying a jetpack. Removed additional leaning while in first person mode.