Long time familiar game mechanics will be transformed with this update! A new looting and inventory interface, changed Dark Zone mechanics, more user friendly ammo boxes instead of clips and magazines. New weapons, outfits, tombstones with astonishing effects will make this season fun, and all those new things you can test in the “Game of Crowns” - where everyone is hunting the one.
Added Nvidia Reflex Low Latency setting.
Fixed a bug with incorrect teleportation after completing the secret mission “Car Delivery”.
Food will not be consumed if full health is restored by food already eaten. Exception, in cases where you have Spirit Guardians equipped which give extra bonuses for food consumption.
Only players killed by zombie assistants of Louis "Bokor" Celine will be counted for statistics and leaderboards now. Louis Celine zombies will now not open windows when not needed. Improved navigation for Louis Celine zombies.
Huli’s fireflies now stick to the enemy while they approach him. Added autoequip for rituals, spirits, traps and other items if the player still has empty slots and equippable items or abilities for them before battle. The time to craft a Hex Bag has been halved.
The new season of our brutal last-man-standing shooter, “Reincarnation”, changes everything! With the full game reboot comes a new name. A competition awaits, full of bloodshed, promising the fulfillment of all of the winners’ desires. Cuisine Royale is over, and now, it’s time for Cuisine Royale Second Edition - CRSED: F.O.A.D.*
The footstep sounds of your squad members have become quieter in order for you to hear enemy footsteps more clearly.
A melee kill will no longer show the ‘Headshot’ notification.
A bug has been fixed where teammate hearts might drop through objects if they had been killed inside buildings.
Now you will not see short messages and will not hear voice chat from banned players.
Fixed incorrect hand position when switching from Night scope equipped weapon to melee.
Itz Ocelotl will not trigger traps when in Spirit Walk mode.
The hero will no longer create a sound of serious injury (like he has been downed) when receiving a contusion from an explosion.
The time required for creation of the ice shields has been reduced.
The speed of tombstone growth has been decreased.
A bug where the use of Ocelotl’s special ability (Spirit Walk) didn’t extinguish a burning hero has been fixed.
A bug where zombies reacted to the Ocelotl during his active “Spirit Walk” has been fixed.
Removed apparent lag when using melee attacks.
Now you can see bonfires on the minimap in case you have the heart of your teammate in your backpack (to simplify finding them).
Now fridges stuck with collision will not kill players.
Fixed camera angle limits when aiming in a vehicle.