Meet the new season “Claws” Array
3 August 2021
Long time familiar game mechanics will be transformed with this update! A new looting and inventory interface, changed Dark Zone mechanics, more user friendly ammo boxes instead of clips and magazines. New weapons, outfits, tombstones with astonishing effects will make this season fun, and all those new things you can test in the “Game of Crowns”  - where everyone is hunting the one.
Cuisine Royale Release: Path to Valhalla Update
12 December 2019
Today our brutal and mystical last-man-standing shooter is finally released, ending the beta stage! We’ve already told you about the new items arriving, the new version of the Normandy map, the arrival of tactical medicine and the new resurrection system coming with the release, but there’s more!
Update Update
6 December 2019
We continue to prepare for the next major update for Cuisine Royale. Before being able to enjoy new content we will release a patch containing a lot of bug fixes and improvements.
Update Update
25 November 2019
A bug has been fixed where squad members could spawn at extended distances from each other.
Update Update
18 November 2019
The chances of starting the game in dusk or dawn twilight has been decreased. Improved character control with bad connection. Added warning if connection is being disrupted.
Server update 12.11.19 Update
12 November 2019
Now vehicles have stopped doing somersaults and tripping over surrounding objects. Characters also no longer get stuck after exiting a vehicle.
Update Update
11 November 2019
A bug which made it possible for players with very high ping to be able to move and do damage to enemies has been fixed.
Update Update
6 November 2019
Respawn mechanics have been improved. Now if a player will be connected to an ongoing battle, their respawn point will be chosen closer to the first safe circle or even inside it. Annie “Pin-up” Ashley’s ability “Bullet Time” has been improved. Vehicle controlling has been improved.
Update Update
31 October 2019
Hollows has a new appearance: better textures, glowing eyes. Mystic powers showing themselves in new ways (check the game to find out more). Every vehicle gets its own unique horn sound. A bug has been fixed where the flare case could not be brought into battle. Coin duplicator exploit has been fixed. Crashes on Radeon RX 5700XT have been fixed.
Updates - Update
30 October 2019
Twitching character animation caused by desynchronization has been fixed. Ritual of the “Zombie Apocalypse” has been reworked. Now at the end of battle it is active for 1 minute and not for 5 minutes. PPD 34/38 drum texture has been fixed.
Update Update
10 October 2019
A bug that could cause the character in a moving vehicle could receive damage in the moment where they were switching driver position to the passenger seat. Adaptation to darkness has been improved. Now it is brighter in darker rooms. In the “Mexico” location, the number of anti-tank rifles has been reduced by half. Now the weight of the items much less affects the movement speed and the jump height of Clyde in Beast Mode.
Update “Age of Nagual”: unique Bullet Time, Fury of the Beast and a new Character Update
9 October 2019
Today we publish a major update for Cuisine Royale, it is time to reveal final important new features to come with it. We kept the really cool ones for today! At the end of the text you’ll find a full change log as usual.
Update Update
22 September 2019
A bug causing character twitching when V-Sync is active, has been fixed. The smoothness of character movements when ping is unstable has been improved.
Update Update
19 September 2019
A bug which would cause boombox radio sounds to be heard at large distances has been fixed. A bug causing sound artefacts to be heard at large distances when players switched between radio stations on a boombox has been fixed.
Update Update
10 September 2019
A bug allowing damage from your firearm to your squad member whilst sitting in a car has been fixed.
Update Update
6 September 2019
Fixed missing armor effect for US Assault Vest. Returned red color for hit marker. Browning Auto 5 now has single-shell reloading. Ricochet mechanics have been improved. Bullets with higher speed now have less chance of ricocheting. Added calculation for bullet spin and surface texture. Fixed wrong grenade count in UI. Added better animation for bolt-action rifle reload. Rounds and clips are now better positioned in the hand of a character.