Twitching character animation caused by desynchronization has been fixed. Ritual of the “Zombie Apocalypse” has been reworked. Now at the end of battle it is active for 1 minute and not for 5 minutes. PPD 34/38 drum texture has been fixed.
Gladiators of Cuisine Royale, you have faced a number of mystic perils, but in this event you will shiver! Halloween is coming and evil, residing on the Dark side, strives to enter our world.
Long awaited juddering (wobbling) of sights in aiming mode has been fixed - you can now use optical scopes without any obstacles. And do not forget to use breath hold ability to steady aim even further!
Also we have reduced starting radius on Mexico map 15% to create more intense battles.We will keep balancing it to create best experience.
The number of vehicles spawning in the Mexico map has increased twofold. A vehicle is a necessity, not a luxury!
Fixed a bug where a character could try to eat from the ground. It is not a healthy habit, so they shouldn't even try.
Fixed a bug where Clyde could enter Beast mode without a changing animation or fighting properly.
Fixed the appearance of the world in spectator camera, if before death, Ocelot activated his skill. Now in observer mode the world is displayed correctly, and not in the form of the world of spirits
Removed limit of sinner souls received from underwear or talismans for jumping in seven-league boots.
Fixed a bug where a character could enter battle with unsuitable items. Like Clyde wearing a Ocelotl talisman.
Optimized the video memory usage in the game
Slightly optimized RAM usage in the game.
Fixed the wrong shape of shadows from ivy-bound trees.
A bug that could cause the character in a moving vehicle could receive damage in the moment where they were switching driver position to the passenger seat.
Adaptation to darkness has been improved. Now it is brighter in darker rooms.
In the “Mexico” location, the number of anti-tank rifles has been reduced by half.
Now the weight of the items much less affects the movement speed and the jump height of Clyde in Beast Mode.
Today we publish a major update for Cuisine Royale, it is time to reveal final important new features to come with it. We kept the really cool ones for today! At the end of the text you’ll find a full change log as usual.
Good day, dear experts in style and good weaponry!
As you could have guessed, the major update of Cuisine Royale “Weird West: Age of Nagual” will bring you a number of new ingame items.
Friends, we continue to introduce you to new features in the Cuisine Royale release version “Weird West: Age of Nagual”. In it, both in Mexico and Normandy you will be able to meet a new kind of bandit. The “one armed” types.
Hi there!
We continue to talk about the upcoming release of the Cuisine Royale. The first noticeable innovation - from now on you will not only be fighting in breezy Normandy but also in the hot jungles and sands of Mexico.
A bug causing character twitching when V-Sync is active, has been fixed.
The smoothness of character movements when ping is unstable has been improved.
Ready for new battles?
Cuisine Royale version 1.0 is approaching release. We’ll tell more about all new stuff in there - and there is a lot to tell - in nearest news. But now rest assured: current game progress won’t be wiped and all active story books will remain valid!
A bug which would cause boombox radio sounds to be heard at large distances has been fixed. A bug causing sound artefacts to be heard at large distances when players switched between radio stations on a boombox has been fixed.