A bug that could cause the character in a moving vehicle could receive damage in the moment where they were switching driver position to the passenger seat.
Adaptation to darkness has been improved. Now it is brighter in darker rooms.
In the “Mexico” location, the number of anti-tank rifles has been reduced by half.
Now the weight of the items much less affects the movement speed and the jump height of Clyde in Beast Mode.
Today we publish a major update for Cuisine Royale, it is time to reveal final important new features to come with it. We kept the really cool ones for today! At the end of the text you’ll find a full change log as usual.
Good day, dear experts in style and good weaponry!
As you could have guessed, the major update of Cuisine Royale “Weird West: Age of Nagual” will bring you a number of new ingame items.
Friends, we continue to introduce you to new features in the Cuisine Royale release version “Weird West: Age of Nagual”. In it, both in Mexico and Normandy you will be able to meet a new kind of bandit. The “one armed” types.
Hi there!
We continue to talk about the upcoming release of the Cuisine Royale. The first noticeable innovation - from now on you will not only be fighting in breezy Normandy but also in the hot jungles and sands of Mexico.
A bug causing character twitching when V-Sync is active, has been fixed.
The smoothness of character movements when ping is unstable has been improved.
Ready for new battles?
Cuisine Royale version 1.0 is approaching release. We’ll tell more about all new stuff in there - and there is a lot to tell - in nearest news. But now rest assured: current game progress won’t be wiped and all active story books will remain valid!
A bug which would cause boombox radio sounds to be heard at large distances has been fixed. A bug causing sound artefacts to be heard at large distances when players switched between radio stations on a boombox has been fixed.
Fixed missing armor effect for US Assault Vest.
Returned red color for hit marker.
Browning Auto 5 now has single-shell reloading.
Ricochet mechanics have been improved. Bullets with higher speed now have less chance of ricocheting. Added calculation for bullet spin and surface texture.
Fixed wrong grenade count in UI.
Added better animation for bolt-action rifle reload. Rounds and clips are now better positioned in the hand of a character.
Performance problems which would occur when, in the graphics settings, the Ground Displacement field was set to ‘3’, have been fixed.
A bug, where it was possible for two players to kill each other at the same time, has been fixed.