Loading screens when loading into a battle have been added, replacing the previous ‘sky’ animation.
A yellow marker, which marks when an enemy has been downed/is bleeding out, has been added.
The amount of time that the ‘heart’ icon showing the location of downed squadmates is visible has been changed from 20 to 120 seconds.
Shadows have been improved.
Today our brutal and mystical last-man-standing shooter is finally released, ending the beta stage! We’ve already told you about the new items arriving, the new version of the Normandy map, the arrival of tactical medicine and the new resurrection system coming with the release, but there’s more!
Winter has come to Normandy, and from now on, you will have to adapt your survival skills to make it through the snow. The once familiar landscape has changed, and it won’t be as easy to conceal yourself on the snowy surface.
We continue to prepare for the next major update for Cuisine Royale. Before being able to enjoy new content we will release a patch containing a lot of bug fixes and improvements.
Soon our brutal online last-man-standing shooter will get a new content update and today we would like to present some of it: new weapons and items that will be introduced.
Good news for PlayStation 4 players. Everyone can now play Cuisine Royale for free and PlayStation Plus subscribers will receive additional bonuses in the game.
After a considerable amount of hard work, we are now pleased to announce that Cuisine Royal, the brutal multiplayer last-man-standing shooter with realistic weaponry, mystic traps and demonic rituals, is coming to PlayStation® 4, ready to be tested and played from the 19th of November!
The chances of starting the game in dusk or dawn twilight has been decreased.
Improved character control with bad connection.
Added warning if connection is being disrupted.
It’s time to cook up a little something special for our Youtube and Twitch fans! Today, we are opening the Cuisine Royale Partnership Program for all those crazy and funky creators that want to feature our game and get a small bonus for their effort.
Respawn mechanics have been improved. Now if a player will be connected to an ongoing battle, their respawn point will be chosen closer to the first safe circle or even inside it.
Annie “Pin-up” Ashley’s ability “Bullet Time” has been improved.
Vehicle controlling has been improved.
Hollows has a new appearance: better textures, glowing eyes.
Mystic powers showing themselves in new ways (check the game to find out more).
Every vehicle gets its own unique horn sound.
A bug has been fixed where the flare case could not be brought into battle.
Coin duplicator exploit has been fixed.
Crashes on Radeon RX 5700XT have been fixed.
Twitching character animation caused by desynchronization has been fixed. Ritual of the “Zombie Apocalypse” has been reworked. Now at the end of battle it is active for 1 minute and not for 5 minutes. PPD 34/38 drum texture has been fixed.