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Graphics settings now have separate ‘Rendering Resolution Scale’ setting
Added selection of audio output device to sound settings
A Long Range Kill is now credited only when a bullet or projectile is used.
In challenges, the progress bar will now show total challenges done.
Greetings, fighters! Together with the awesome Cuisine Royale meme group in VK, we’ve prepared a collection of answers from the dev team to some popular questions about the game!
The duration of Valentine's ‘Flickering Step’ ability has been lowered from 24 to 18 seconds, meaning the number of instant dashes has gone down from 4 to 3.
The damage caused by .45 ACP ammo has been increased to 8.
The damage caused by the 9 mm pistol and SMG ammo has been lowered to 7.5.
The damage caused by machine gun ammo has been increased to 12.
Recoil for the Gewehr 41 and Gewehr 43 rifles has been increased.
Now, when Champion moves while not in targeting mode, his accuracy will decrease depending on his movement speed.
Fixed a bug causing a Champion to move in the wrong direction when the stick was pressed diagonally on some controllers.
The hammer and the machete are no longer highlighted as useful if a Champion has the baseball bat equipped as a melee weapon.
If your teammate is killed on the stairs in the house, his heart will not drop below the kill spot.
Jetpack visual effects will now turn off after you sit in the vehicle.
A vulnerability that allows firing without ammunition consumption has been fixed.
The bug, that caused Clyde to inflict no melee damage while using his ability, has been fixed.
The amount of T3 Armor that may be found as loot has been slightly increased.
The amount of Infantry Mosina rifles that may be found as loot has been decreased.
Ammo for machine guns is now marked as tracer rounds.
The explosion pack has been added to Practice mode.
The explosion pack has been added to Practice mode.
Fixed bug that allowed shooting without ammo depletion.
Changed bonus of underwear and talismans giving souls for rituals in game. Now souls are credited only after the ritual is over and not credited if it was erased.
Fixed a bug where an incorrect and randomly changing soul count was displayed in the inventory during battle.
Now you will be correctly moved to the current unlocked position when opening the Rewards window.
Some disabled boombox radio broadcasts have been fixed.
A bug which would allow the equipping of two identical perks at the same time has been fixed.
The helmet will no longer obstruct the player’s view while leaning with weapons which have a 3.5x night scope attached.
The burning fire visual effect now disappears after Champions extinguish it.
Dark Zone borders no longer render invisible in specific view angles.
Armored ground vehicle players will not now receive excessive damage and injuries from friendly fire.
You can now use hotkeys in the menu “Challenges rewards”.
Fixed vulnerability of Ocelotl to fire when in Spirit walk.
Fixed overlighting of street light glass while Sun eclipse is active.