The visual jetpack flame effect will no longer detach from the drive cone.
After your jetpack runs out of fuel, it will have enough emergency fuel to safely land only once, and will be unable to soften landings thereafter (unless refueled).
In the Airborne mode, the possibility of appearing mid-air with a jetpack after being revived on the bonfire has been fixed.
A bug where the T2 Mannequin Trap would spawn a mannequin without armor has been fixed.
Until the 30th of March you can choose between 2 heroes: Erik “Torden” Thorson and Itz Ocelotl! Itz is able to go into the spirit world by becoming invisible, and Eric can ravage the heads of his enemies with Thunderstrike. Choose and win!
Changed a champion’s movement speed while strafing or in crouch. Now it corresponds more with the animations and movement itself should feel more responsive inside buildings. Leaning to the side drops the speed to the speed of movement while aiming. Leaning speed is somewhat lowered to make it more realistic. Removed additional leaning in a champion from accelerations while walking or running. These will still remain in sprint or while flying a jetpack. Removed additional leaning while in first person mode.
A bug that might cause the time in the challenge “Spend X minutes in the Battle” and therefore the received experience points for spending time in the battle not to be counted correctly, has been fixed.
Fixed a bug allowing player to set up traps and start rituals at the moment of dying.
The game mode description is now more readable.
The Defibrillator is now automatically used at the end of a downed state timer.
The Jetpack now works properly after the player is revived.
Fixed a bug which would allow a vehicle to be pushed whilst being driven.
Fixed a bug which would allow players to push a vehicle while being on it’s top.