
Weaponry
Dozens of carefully reproduced weapons will help to create your own battle style and destroy enemies as efficient as possible
Rifles
Assault rifles
Submachine guns
Machine guns
Pistols
Shotguns
Special
Cold steel
M1941 Johnson
7.62
Calibre (mm)
15
Damage (units)
Normal
Armor-piercing class
854
Bullet speed (m/sec)
420
Fire rate (shots/minute)
10
Bullets in magazine
semi-auto,
Firing mode
4.3
Reload speed (sec)
Spread
Recoil
You can set the scope
Mosina
7.62
Calibre (mm)
15
Damage (units)
Armor-piercing
Armor-piercing class
815
Bullet speed (m/sec)
48
Fire rate (shots/minute)
5
Bullets in magazine
single,
Firing mode
3.5
Reload speed (sec)
Spread
Recoil
You can set the scope
The rounds for this weapon are interchangeable with their counterparts
Mosina M91 Infantry
7.62
Calibre (mm)
20
Damage (units)
Armor-piercing
Armor-piercing class
815
Bullet speed (m/sec)
48
Fire rate (shots/minute)
5
Bullets in magazine
single,
Firing mode
3.6
Reload speed (sec)
Spread
Recoil
You can set the scope
The rounds for this weapon are interchangeable with their counterparts
PTRS 41
14.5
Calibre (mm)
200
Damage (units)
Highest
Armor-piercing class
1020
Bullet speed (m/sec)
240
Fire rate (shots/minute)
5
Bullets in magazine
semi-auto,
Firing mode
4
Reload speed (sec)
Spread
Recoil
You can't run fast with these weapons
It's a rare weapon, or can be found in lootboxes only
You can hear it very far away
PTRD-41
14.5
Calibre (mm)
200
Damage (units)
Highest
Armor-piercing class
1020
Bullet speed (m/sec)
15
Fire rate (shots/minute)
1
Bullets in magazine
single,
Firing mode
4
Reload speed (sec)
Spread
Recoil
You can't run fast with these weapons
It's a rare weapon, or can be found in lootboxes only
You can hear it very far away
PzB 39
7.92
Calibre (mm)
200
Damage (units)
Highest
Armor-piercing class
1200
Bullet speed (m/sec)
12
Fire rate (shots/minute)
10
Bullets in magazine
single,
Firing mode
3.6
Reload speed (sec)
Spread
Recoil
You can't run fast with these weapons
It's a rare weapon, or can be found in lootboxes only
You can hear it very far away
SVT 40
7.62
Calibre (mm)
15
Damage (units)
Normal
Armor-piercing class
815
Bullet speed (m/sec)
420
Fire rate (shots/minute)
10
Bullets in magazine
semi-auto,
Firing mode
3.4
Reload speed (sec)
Spread
Recoil
You can set the scope
M1903 Springfield
7.62
Calibre (mm)
15
Damage (units)
Armor-piercing
Armor-piercing class
854
Bullet speed (m/sec)
48
Fire rate (shots/minute)
5
Bullets in magazine
single,
Firing mode
3.55
Reload speed (sec)
Spread
Recoil
You can set the scope
M1 Garand
7.62
Calibre (mm)
15
Damage (units)
Normal
Armor-piercing class
854
Bullet speed (m/sec)
420
Fire rate (shots/minute)
8
Bullets in magazine
semi-auto,
Firing mode
2.9
Reload speed (sec)
Spread
Recoil
You can set the scope
M1917 Enfield
7.62
Calibre (mm)
15
Damage (units)
Armor-piercing
Armor-piercing class
854
Bullet speed (m/sec)
48
Fire rate (shots/minute)
6
Bullets in magazine
single,
Firing mode
4.3
Reload speed (sec)
Spread
Recoil
You can set the scope
M1 Carbine
7.62
Calibre (mm)
11
Damage (units)
Normal
Armor-piercing class
600
Bullet speed (m/sec)
420
Fire rate (shots/minute)
15
Bullets in magazine
semi-auto,
Firing mode
2.6
Reload speed (sec)
Spread
Recoil
You can set the scope
The rounds for this weapon are interchangeable with their counterparts
M1A1 Carbine
7.62
Calibre (mm)
11
Damage (units)
Normal
Armor-piercing class
600
Bullet speed (m/sec)
420
Fire rate (shots/minute)
15
Bullets in magazine
semi-auto,
Firing mode
2.3
Reload speed (sec)
Spread
Recoil
You can set the scope
The rounds for this weapon are interchangeable with their counterparts
Kar98k
7.92
Calibre (mm)
15
Damage (units)
Armor-piercing
Armor-piercing class
750
Bullet speed (m/sec)
48
Fire rate (shots/minute)
5
Bullets in magazine
single,
Firing mode
3.4
Reload speed (sec)
Spread
Recoil
You can set the scope
Gewehr 41
7.92
Calibre (mm)
15
Damage (units)
Normal
Armor-piercing class
750
Bullet speed (m/sec)
420
Fire rate (shots/minute)
10
Bullets in magazine
semi-auto,
Firing mode
4.8
Reload speed (sec)
Spread
Recoil
You can set the scope
Gewehr 43
7.92
Calibre (mm)
15
Damage (units)
Normal
Armor-piercing class
750
Bullet speed (m/sec)
420
Fire rate (shots/minute)
10
Bullets in magazine
semi-auto,
Firing mode
2.3
Reload speed (sec)
Spread
Recoil
You can set the scope
Barrett m82a1
12.7
Calibre (mm)
30
Damage (units)
Normal
Armor-piercing class
853
Bullet speed (m/sec)
650
Fire rate (shots/minute)
10
Bullets in magazine
semi-auto,
Firing mode
2.5
Reload speed (sec)
Spread
Recoil
It's a rare weapon, or can be found in lootboxes only
You can hear it very far away
AVS 36
7.62
Calibre (mm)
15
Damage (units)
Normal
Armor-piercing class
815
Bullet speed (m/sec)
800
Fire rate (shots/minute)
15
Bullets in magazine
semi-auto,
auto,
Firing mode
2.7
Reload speed (sec)
Spread
Recoil
You can set the scope
FG 42
7.92
Calibre (mm)
15
Damage (units)
Normal
Armor-piercing class
750
Bullet speed (m/sec)
750
Fire rate (shots/minute)
20
Bullets in magazine
semi-auto,
auto,
Firing mode
2.6
Reload speed (sec)
Spread
Recoil
You can set the scope
For their high power rate at any distance rifles require accuracy and ability to hold strong recoil
AKM
7.62
Calibre (mm)
10
Damage (units)
Normal
Armor-piercing class
720
Bullet speed (m/sec)
600
Fire rate (shots/minute)
30
Bullets in magazine
auto,
semi-auto,
Firing mode
2.3
Reload speed (sec)
Spread
Recoil
You can set the scope
SCAR-L-STD
5.56
Calibre (mm)
8
Damage (units)
Normal
Armor-piercing class
970
Bullet speed (m/sec)
625
Fire rate (shots/minute)
30
Bullets in magazine
auto,
semi-auto,
Firing mode
2.3
Reload speed (sec)
Spread
Recoil
It's a rare weapon, or can be found in lootboxes only
M4A1
5.56
Calibre (mm)
8
Damage (units)
Normal
Armor-piercing class
970
Bullet speed (m/sec)
825
Fire rate (shots/minute)
30
Bullets in magazine
auto,
semi-auto,
Firing mode
2.67
Reload speed (sec)
Spread
Recoil
AK-103
7.62
Calibre (mm)
10
Damage (units)
Normal
Armor-piercing class
720
Bullet speed (m/sec)
600
Fire rate (shots/minute)
30
Bullets in magazine
auto,
semi-auto,
Firing mode
2.7
Reload speed (sec)
Spread
Recoil
You can set the scope
It's a rare weapon, or can be found in lootboxes only
Steyer AUG A1
5.56
Calibre (mm)
8
Damage (units)
Normal
Armor-piercing class
970
Bullet speed (m/sec)
650
Fire rate (shots/minute)
30
Bullets in magazine
auto,
semi-auto,
Firing mode
2.5
Reload speed (sec)
Spread
Recoil
It's a rare weapon, or can be found in lootboxes only
StG 44
7.92
Calibre (mm)
9
Damage (units)
Normal
Armor-piercing class
690
Bullet speed (m/sec)
498
Fire rate (shots/minute)
30
Bullets in magazine
auto,
semi-auto,
Firing mode
2.6
Reload speed (sec)
Spread
Recoil
For their high power rate at any distance rifles require accuracy and ability to hold strong recoil
PPS-42
7.62
Calibre (mm)
6
Damage (units)
Normal
Armor-piercing class
460
Bullet speed (m/sec)
700
Fire rate (shots/minute)
35
Bullets in magazine
auto,
Firing mode
2.7
Reload speed (sec)
Spread
Recoil
M3 Submachine Gun
11.43
Calibre (mm)
9
Damage (units)
Normal
Armor-piercing class
285
Bullet speed (m/sec)
450
Fire rate (shots/minute)
30
Bullets in magazine
auto,
Firing mode
2.3
Reload speed (sec)
Spread
Recoil
MP 40
9
Calibre (mm)
8.5
Damage (units)
Normal
Armor-piercing class
400
Bullet speed (m/sec)
500
Fire rate (shots/minute)
32
Bullets in magazine
auto,
Firing mode
2.6
Reload speed (sec)
Spread
Recoil
The rounds for this weapon are interchangeable with their counterparts
MP 38
9
Calibre (mm)
8.5
Damage (units)
Normal
Armor-piercing class
400
Bullet speed (m/sec)
400
Fire rate (shots/minute)
32
Bullets in magazine
auto,
Firing mode
2.75
Reload speed (sec)
Spread
Recoil
The rounds for this weapon are interchangeable with their counterparts
Erma EMP
9
Calibre (mm)
8.5
Damage (units)
Normal
Armor-piercing class
400
Bullet speed (m/sec)
552
Fire rate (shots/minute)
32
Bullets in magazine
auto,
Firing mode
2.6
Reload speed (sec)
Spread
Recoil
MP 18
9
Calibre (mm)
8.5
Damage (units)
Normal
Armor-piercing class
400
Bullet speed (m/sec)
450
Fire rate (shots/minute)
32
Bullets in magazine
auto,
Firing mode
3.1
Reload speed (sec)
Spread
Recoil
MP 35
9
Calibre (mm)
8.5
Damage (units)
Normal
Armor-piercing class
400
Bullet speed (m/sec)
540
Fire rate (shots/minute)
32
Bullets in magazine
auto,
Firing mode
2.6
Reload speed (sec)
Spread
Recoil
Sten Mk II
9
Calibre (mm)
8.5
Damage (units)
Normal
Armor-piercing class
400
Bullet speed (m/sec)
552
Fire rate (shots/minute)
32
Bullets in magazine
auto,
Firing mode
2.6
Reload speed (sec)
Spread
Recoil
PPSH
7.62
Calibre (mm)
6
Damage (units)
Normal
Armor-piercing class
460
Bullet speed (m/sec)
996
Fire rate (shots/minute)
71
Bullets in magazine
auto,
semi-auto,
Firing mode
2.7
Reload speed (sec)
Spread
Recoil
The rounds for this weapon are interchangeable with their counterparts
PPD 34/38
7.62
Calibre (mm)
6
Damage (units)
Normal
Armor-piercing class
460
Bullet speed (m/sec)
798
Fire rate (shots/minute)
71
Bullets in magazine
auto,
semi-auto,
Firing mode
2.7
Reload speed (sec)
Spread
Recoil
The rounds for this weapon are interchangeable with their counterparts
PPD 40
7.62
Calibre (mm)
6
Damage (units)
Normal
Armor-piercing class
460
Bullet speed (m/sec)
900
Fire rate (shots/minute)
71
Bullets in magazine
auto,
semi-auto,
Firing mode
2.9
Reload speed (sec)
Spread
Recoil
The rounds for this weapon are interchangeable with their counterparts
M50 Reising
11.43
Calibre (mm)
9
Damage (units)
Normal
Armor-piercing class
285
Bullet speed (m/sec)
750
Fire rate (shots/minute)
20
Bullets in magazine
auto,
semi-auto,
Firing mode
2.4
Reload speed (sec)
Spread
Recoil
M1A1 Thompson
11.43
Calibre (mm)
9
Damage (units)
Normal
Armor-piercing class
285
Bullet speed (m/sec)
700
Fire rate (shots/minute)
30
Bullets in magazine
auto,
semi-auto,
Firing mode
3
Reload speed (sec)
Spread
Recoil
M1921AC
11.43
Calibre (mm)
9
Damage (units)
Normal
Armor-piercing class
285
Bullet speed (m/sec)
900
Fire rate (shots/minute)
50
Bullets in magazine
auto,
semi-auto,
Firing mode
2.9
Reload speed (sec)
Spread
Recoil
MP 41
9
Calibre (mm)
8.5
Damage (units)
Normal
Armor-piercing class
400
Bullet speed (m/sec)
500
Fire rate (shots/minute)
32
Bullets in magazine
auto,
semi-auto,
Firing mode
2.75
Reload speed (sec)
Spread
Recoil
The rounds for this weapon are interchangeable with their counterparts
HK MP5N
9
Calibre (mm)
8.5
Damage (units)
Normal
Armor-piercing class
400
Bullet speed (m/sec)
800
Fire rate (shots/minute)
30
Bullets in magazine
auto,
semi-auto,
Firing mode
3.5
Reload speed (sec)
Spread
Recoil
Beretta M38
9
Calibre (mm)
8.5
Damage (units)
Normal
Armor-piercing class
400
Bullet speed (m/sec)
600
Fire rate (shots/minute)
20
Bullets in magazine
auto,
semi-auto,
Firing mode
3.3
Reload speed (sec)
Spread
Recoil
HK UMP 45
11.43
Calibre (mm)
9
Damage (units)
Normal
Armor-piercing class
285
Bullet speed (m/sec)
600
Fire rate (shots/minute)
25
Bullets in magazine
auto,
,
semi-auto,
Firing mode
3.5
Reload speed (sec)
Spread
Recoil
For their high power rate at any distance rifles require accuracy and ability to hold strong recoil
MG 42
7.92
Calibre (mm)
12
Damage (units)
Normal
Armor-piercing class
750
Bullet speed (m/sec)
900
Fire rate (shots/minute)
50
Bullets in magazine
auto,
Firing mode
6.6
Reload speed (sec)
Spread
Recoil
You can't run fast with these weapons
RD-44
7.62
Calibre (mm)
13
Damage (units)
Normal
Armor-piercing class
720
Bullet speed (m/sec)
750
Fire rate (shots/minute)
100
Bullets in magazine
auto,
Firing mode
8
Reload speed (sec)
Spread
Recoil
You can't run fast with these weapons
It's a rare weapon, or can be found in lootboxes only
DP-27
7.62
Calibre (mm)
12
Damage (units)
Normal
Armor-piercing class
815
Bullet speed (m/sec)
552
Fire rate (shots/minute)
47
Bullets in magazine
auto,
Firing mode
3.76
Reload speed (sec)
Spread
Recoil
You can't run fast with these weapons
Browning M1918
7.62
Calibre (mm)
12
Damage (units)
Normal
Armor-piercing class
854
Bullet speed (m/sec)
600
Fire rate (shots/minute)
20
Bullets in magazine
auto,
semi-auto,
Firing mode
2.5
Reload speed (sec)
Spread
Recoil
You can't run fast with these weapons
For their high power rate at any distance rifles require accuracy and ability to hold strong recoil
TT
7.62
Calibre (mm)
6
Damage (units)
Normal
Armor-piercing class
460
Bullet speed (m/sec)
360
Fire rate (shots/minute)
8
Bullets in magazine
semi-auto,
Firing mode
2
Reload speed (sec)
Spread
Recoil
Mauser C96
9
Calibre (mm)
8.5
Damage (units)
Normal
Armor-piercing class
400
Bullet speed (m/sec)
360
Fire rate (shots/minute)
10
Bullets in magazine
semi-auto,
Firing mode
2
Reload speed (sec)
Spread
Recoil
M1911 Colt
11.43
Calibre (mm)
9
Damage (units)
Normal
Armor-piercing class
285
Bullet speed (m/sec)
360
Fire rate (shots/minute)
8
Bullets in magazine
semi-auto,
Firing mode
2
Reload speed (sec)
Spread
Recoil
Dreyse M1907
7.65
Calibre (mm)
4
Damage (units)
Normal
Armor-piercing class
365
Bullet speed (m/sec)
360
Fire rate (shots/minute)
7
Bullets in magazine
semi-auto,
Firing mode
2
Reload speed (sec)
Spread
Recoil
Nagant 1895
11.176
Calibre (mm)
15
Damage (units)
Armor-piercing
Armor-piercing class
350
Bullet speed (m/sec)
90
Fire rate (shots/minute)
7
Bullets in magazine
single,
Firing mode
3.9
Reload speed (sec)
Spread
Recoil
Colt New Service
11.176
Calibre (mm)
15
Damage (units)
Normal
Armor-piercing class
350
Bullet speed (m/sec)
240
Fire rate (shots/minute)
6
Bullets in magazine
semi-auto,
Firing mode
3
Reload speed (sec)
Spread
Recoil
Walther P38
9
Calibre (mm)
8.5
Damage (units)
Normal
Armor-piercing class
400
Bullet speed (m/sec)
360
Fire rate (shots/minute)
8
Bullets in magazine
semi-auto,
Firing mode
2
Reload speed (sec)
Spread
Recoil
P08 Luger
9
Calibre (mm)
8.5
Damage (units)
Normal
Armor-piercing class
400
Bullet speed (m/sec)
360
Fire rate (shots/minute)
8
Bullets in magazine
semi-auto,
Firing mode
2
Reload speed (sec)
Spread
Recoil
Colt Walker
11.176
Calibre (mm)
15
Damage (units)
Armor-piercing
Armor-piercing class
350
Bullet speed (m/sec)
47
Fire rate (shots/minute)
6
Bullets in magazine
single,
Firing mode
3.9
Reload speed (sec)
Spread
Recoil
Mauser C96 Mod.712
9
Calibre (mm)
8.5
Damage (units)
Normal
Armor-piercing class
400
Bullet speed (m/sec)
900
Fire rate (shots/minute)
20
Bullets in magazine
auto,
semi-auto,
Firing mode
2.5
Reload speed (sec)
Spread
Recoil
For their high power rate at any distance rifles require accuracy and ability to hold strong recoil
Browning auto 5
2.06
Calibre (mm)
4.5
Damage (units)
Buckshot
Armor-piercing class
200
Bullet speed (m/sec)
240
Fire rate (shots/minute)
5
Bullets in magazine
semi-auto,
Firing mode
3.5
Reload speed (sec)
Spread
Recoil
Ithaca 37
2.06
Calibre (mm)
4.5
Damage (units)
Buckshot
Armor-piercing class
200
Bullet speed (m/sec)
136
Fire rate (shots/minute)
7
Bullets in magazine
single,
Firing mode
3.5
Reload speed (sec)
Spread
Recoil
Winchester model 1912
2.06
Calibre (mm)
4.5
Damage (units)
Buckshot
Armor-piercing class
200
Bullet speed (m/sec)
136
Fire rate (shots/minute)
6
Bullets in magazine
single,
Firing mode
3.5
Reload speed (sec)
Spread
Recoil
SPAS-12
2.06
Calibre (mm)
4.5
Damage (units)
Buckshot
Armor-piercing class
200
Bullet speed (m/sec)
136
Fire rate (shots/minute)
8
Bullets in magazine
single,
Firing mode
3.5
Reload speed (sec)
Spread
Recoil
It's a rare weapon, or can be found in lootboxes only
M30 luftwaffe drilling
2.06
Calibre (mm)
4.5
Damage (units)
Buckshot
Armor-piercing class
200
Bullet speed (m/sec)
38
Fire rate (shots/minute)
2
Bullets in magazine
single,
Firing mode
3.4
Reload speed (sec)
Spread
Recoil
For their high power rate at any distance rifles require accuracy and ability to hold strong recoil
Grenade
100
Calibre (mm)
0
Damage (units)
Normal
Armor-piercing class
10
Bullet speed (m/sec)
60
Fire rate (shots/minute)
1
Bullets in magazine
Firing mode
1
Reload speed (sec)
Grenade Mk2
40
Calibre (mm)
0
Damage (units)
Normal
Armor-piercing class
18.5
Bullet speed (m/sec)
60
Fire rate (shots/minute)
1
Bullets in magazine
Firing mode
1
Reload speed (sec)
Explosion Pack
300
Calibre (mm)
0
Damage (units)
Normal
Armor-piercing class
10
Bullet speed (m/sec)
60
Fire rate (shots/minute)
1
Bullets in magazine
Firing mode
1
Reload speed (sec)
M1 Bazooka
30
Calibre (mm)
0
Damage (units)
Armor-piercing
Armor-piercing class
82
Bullet speed (m/sec)
23
Fire rate (shots/minute)
1
Bullets in magazine
single,
Firing mode
2.6
Reload speed (sec)
Spread
Recoil
You can't run fast with these weapons
It's a rare weapon, or can be found in lootboxes only
You can hear it very far away
Panzerschreck
88
Calibre (mm)
0
Damage (units)
Armor-piercing
Armor-piercing class
100
Bullet speed (m/sec)
18
Fire rate (shots/minute)
1
Bullets in magazine
single,
Firing mode
3.3
Reload speed (sec)
Spread
Recoil
You can't run fast with these weapons
It's a rare weapon, or can be found in lootboxes only
You can hear it very far away
Leuchtpistole 34
60
Calibre (mm)
0
Damage (units)
Armor-piercing
Armor-piercing class
20
Bullet speed (m/sec)
10
Fire rate (shots/minute)
1
Bullets in magazine
single,
Firing mode
6
Reload speed (sec)
Spread
Recoil
It's a rare weapon, or can be found in lootboxes only
M2 mortar
30
Calibre (mm)
0
Damage (units)
Armor-piercing
Armor-piercing class
64
Bullet speed (m/sec)
60
Fire rate (shots/minute)
1
Bullets in magazine
single,
Firing mode
0
Reload speed (sec)
Spread
Recoil
You can hear it very far away
M2 Flamethrower
0
Calibre (mm)
0
Damage (units)
Normal
Armor-piercing class
0
Bullet speed (m/sec)
1200
Fire rate (shots/minute)
500
Bullets in magazine
auto,
Firing mode
0
Reload speed (sec)
Spread
Recoil
You can't run fast with these weapons
The accelerant sticks and burns on surfaces and continues to inflict fire damage
For their high power rate at any distance rifles require accuracy and ability to hold strong recoil
Knife
Calibre (mm)
10
Damage (units)
Normal
Armor-piercing class
Bullet speed (m/sec)
NaN
Fire rate (shots/minute)
NaN
Bullets in magazine
Firing mode
Reload speed (sec)
Spread
Recoil
Machete
Calibre (mm)
28
Damage (units)
Normal
Armor-piercing class
Bullet speed (m/sec)
NaN
Fire rate (shots/minute)
NaN
Bullets in magazine
Firing mode
Reload speed (sec)
Spread
Recoil
Pan of Perseus
Calibre (mm)
36
Damage (units)
Normal
Armor-piercing class
Bullet speed (m/sec)
NaN
Fire rate (shots/minute)
NaN
Bullets in magazine
Firing mode
Reload speed (sec)
Spread
Recoil
Tonfa
Calibre (mm)
18
Damage (units)
Normal
Armor-piercing class
Bullet speed (m/sec)
NaN
Fire rate (shots/minute)
NaN
Bullets in magazine
Firing mode
Reload speed (sec)
Spread
Recoil
Pipe
Calibre (mm)
21
Damage (units)
Normal
Armor-piercing class
Bullet speed (m/sec)
NaN
Fire rate (shots/minute)
NaN
Bullets in magazine
Firing mode
Reload speed (sec)
Spread
Recoil
Baseball bat
Calibre (mm)
20
Damage (units)
Normal
Armor-piercing class
Bullet speed (m/sec)
NaN
Fire rate (shots/minute)
NaN
Bullets in magazine
Firing mode
Reload speed (sec)
Spread
Recoil
Axe
Calibre (mm)
25
Damage (units)
Normal
Armor-piercing class
Bullet speed (m/sec)
NaN
Fire rate (shots/minute)
NaN
Bullets in magazine
Firing mode
Reload speed (sec)
Spread
Recoil
Wooden staff
Calibre (mm)
26
Damage (units)
Normal
Armor-piercing class
Bullet speed (m/sec)
NaN
Fire rate (shots/minute)
NaN
Bullets in magazine
Firing mode
Reload speed (sec)
Spread
Recoil
Katana
Calibre (mm)
30
Damage (units)
Normal
Armor-piercing class
Bullet speed (m/sec)
NaN
Fire rate (shots/minute)
NaN
Bullets in magazine
Firing mode
Reload speed (sec)
Spread
Recoil
Macuahuitl
Calibre (mm)
28
Damage (units)
Normal
Armor-piercing class
Bullet speed (m/sec)
NaN
Fire rate (shots/minute)
NaN
Bullets in magazine
Firing mode
Reload speed (sec)
Spread
Recoil
Hammer
Calibre (mm)
29
Damage (units)
Normal
Armor-piercing class
Bullet speed (m/sec)
NaN
Fire rate (shots/minute)
NaN
Bullets in magazine
Firing mode
Reload speed (sec)
Spread
Recoil
Odachi
Calibre (mm)
31
Damage (units)
Normal
Armor-piercing class
Bullet speed (m/sec)
NaN
Fire rate (shots/minute)
NaN
Bullets in magazine
Firing mode
Reload speed (sec)
Spread
Recoil
For their high power rate at any distance rifles require accuracy and ability to hold strong recoil
Damage Model
CRSED: Cuisine Royale uses a damage system already familiar to you.
Each weapon has bullet damage and a damage type index, that affects the effectiveness of its armor penetration.
The damage caused by a bullet falls with distance and obstacles where after hitting it reduces the amount of HP in an enemy champion.
Each weapon has bullet damage and a damage type index, that affects the effectiveness of its armor penetration.
The damage caused by a bullet falls with distance and obstacles where after hitting it reduces the amount of HP in an enemy champion.
Every champion has 25 health points.
This indicator can be changed under the influence of traps, special objects and during the action of the unique skills of each champion.
In duo/squad battles the champion who has lost all their health points will be considered as knocked out and may be revived by teammates.
If the champion sufferst too much damage at one time, they will die immediately.
This indicator can be changed under the influence of traps, special objects and during the action of the unique skills of each champion.
In duo/squad battles the champion who has lost all their health points will be considered as knocked out and may be revived by teammates.
If the champion sufferst too much damage at one time, they will die immediately.
Any damage received by the champion can be partly reduced by wearing armor.
Armor only protects the parts of the body on which it is placed and the body parts themselves can be either more or less susceptible to damage.
Armor only stops part of the damage and can not block it completely.
Armor properties are described on the special page.
Armor only protects the parts of the body on which it is placed and the body parts themselves can be either more or less susceptible to damage.
Armor only stops part of the damage and can not block it completely.
Armor properties are described on the special page.
